This week our topic shifts a little from design per se, it is however strongly connected to it in many different creative fields. The topic I am talking about is sound, and the way I will introduce it is by describing what it actually is. Sound is nothing but vibrations which travel through the air (or other mediums, such as water for example) that can be heard once they reach our ears. These vibrations, or waves, have a very well defined intensity. As humans, we can hear anything in between 20 and 20’000 Hertz, where Hertz is the unit of measure of frequency.


Above you can appreciate the difference between wavelengths in low and high frequency. Normally, as we age and our hearing gets worse, we tend to hear less high frequency noises. On the other hand, young people’s hearing is very sensitive to high frequency sounds.

So why are we talking about sound in a design blog? Because especially in movies, advertisements and documentaries, the way images interact with sound is of paramount importance in order to catch the viewer’s attention.

You can appreciate an example in this video I came across whilst doing my research for this topic:

The power sound has over our brain and how it impacts our opinion when judging a scene is massive. In the example above in fact, according to the background music, to the exactly same graphics we get totally contrasting feelings.

As a task this week I had to create a simple sequence of sounds recorded in 10 minutes. Obviously the sounds recorded are very simple ones, in my case they are shoes on the floor, water flowing out of the tap, a door’s handle being shaken, the elevator’s button, a door opening and a door slamming. I looped these sounds together in Logic Pro X and this is the result, I hope you enjoy!

Click here to listen to the sequence:

I had used Logic Pro X only once before, so my knowledge of the software is quite limited. Although an initial struggle, I managed to master the easiest tasks such as creating loops, adding fades to a sequence, cutting and pasting in the correct place sound sequences.

Cover image from: